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Contains the code for CM-SS13
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Dropship Crew Chief Access Issue #7169

Closed cm13-issue-bot closed 1 month ago

cm13-issue-bot commented 1 month ago

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#7093: 'ports ipintel subsystem' by harryob at commit 3416fba856
#7106: 'Flexible Job Icons' by realforest2001 at commit a490c79b43
#7061: 'Project ARES: Interface Data Proc' by realforest2001 at commit dfe5291875
#6860: 'Mentor New Player Markers' by realforest2001 at commit 1457cbadfe
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit ee30cdd891
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit 00c3725e1f

Round ID

23950

Description of the bug

It appears the Dropship Crew Chief does not have access to the Firing Range door, while it appears even Riflemen have access to this area.

What's the difference with what should have happened?

DCC ID should have access to this door.

How do we reproduce this bug?

1) Spawn in as a DCC character. 2) With DCC ID in the ID slot, attempt to open the Firing Range next to the Cryogenics Bay. 3) Observe that DCC does not have access to this door.

Attached logs

N/A

Additional details

ItsVyzo commented 1 month ago

Intended. You have Auxiliary Bay next to cryo