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Coffins - Hidden by closed doors #7383

Open cm13-issue-bot opened 1 month ago

cm13-issue-bot commented 1 month ago

Testmerges

#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit fed028f46b
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 689c3509ad
#7330: 'new chem master' by harryob at commit b160b74b21
#7217: 'Rebalances OT casings' by GoldenDarkness55 at commit 3aae674165
#3375: '(EVENT) The Weave Resurgence' by realforest2001 at commit ebdcdad351
#7363: 'Better Control of Weeding and Areas - Landing Zone edition.' by Nanu308 at commit 444d181ae2
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit 949b7cac59
#7368: 'add cobalt tools media provider, refactor providers to be more OOP' by harryob at commit e22cdfddbc
#7023: 'Research Rework Part Two: The Contract System.' by kiVts at commit d2f46b1214

Round ID

24509

Description of the bug

A closed coffin is not registered as an obstacle to a door closing.

What's the difference with what should have happened?

A closed coffin/occupied by a body should not allow a door to close on it.

How do we reproduce this bug?

1) Create/Find/Scavenge coffin 2) Place coffin in an open doorway 3) Enter coffin and close it 4) Be completely hidden to Xenos under closed door

Attached logs

N/A

Additional details

LeDoktor commented 1 month ago

I wonder what effect a fix of this will have on dropship doors, since some people like to hide in coffins under the DS doors to jump out of the ship (into their doom).