I am following a posted example to generate poster frame for an mp4 video of 50 megabytes in size (without using direct reference to ffmpeg executable).
I am using ffmpeg 4.3.1. and this is the only installed version.
var inputFile = new MediaFile (@"C:\Path\To_Video.flv");
var outputFile = new MediaFile (@"C:\Path\To_Save_Image.jpg");
var ffmpeg = new Engine();
// Saves the frame located on the 15th second of the video.
var options = new ConversionOptions { Seek = TimeSpan.FromSeconds(15) };
await ffmpeg.GetThumbnailAsync(inputFile, outputFile, options);
The above code results into infinite loop somewhere in ffmpeg on the last line.
At the same time command below works perfectly, so ffmpeg should not be an issue.
@aignatovich how about instead of using await, use Task.Run to run your code in a async thread and once you get your thumbnail, try to stop/dispose/null the ffmpeg var.
I am following a posted example to generate poster frame for an mp4 video of 50 megabytes in size (without using direct reference to ffmpeg executable). I am using ffmpeg 4.3.1. and this is the only installed version.
The above code results into infinite loop somewhere in ffmpeg on the last line. At the same time command below works perfectly, so ffmpeg should not be an issue.
ffmpeg -ss 00:00:05.01 -i random.mp4 -frames:v 1 myimage.jpg
By any chance does anyone have an idea what I might be doing wrong? Is this a library-related issue or an issue related to ffmpeg executable?