Basically, I was just wondering if I have to use rawdraw for this. I have an application that uses SDL2 for things like GUI and Window management, threading, and interfacing with OpenGL ES. If I am able to use stuff like SDL2, how (in general) would I go about doing that?
Basically, I was just wondering if I have to use rawdraw for this. I have an application that uses SDL2 for things like GUI and Window management, threading, and interfacing with OpenGL ES. If I am able to use stuff like SDL2, how (in general) would I go about doing that?