Closed GiovanniSer closed 1 month ago
In case anyone wants to debug, try applying the filter here. (ply) castleZ1.zip
The creation of non manifold faces is indeed a well known issue of the clustering simplification algorithm (Rossignac, Jarek, and Paul Borrel. "Multi-resolution 3D approximations for rendering complex scenes." Modeling in computer graphics: methods and applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. 455-465.). Added warning in the documentation of the filter.
Thank you. just a small clarification, in addition to non-manifold faces I also found missing faces (small holes in the mesh). An even more insidious event because it is not perceptible at the moment.
Bug in Simplification Cluster Decimation (default values) creates also some non manifold faces. Warning because you might not realize that you are ruining a proper mesh. Win 10