In the previous(1.3.3) Meshlab version,when choosing Render->shaders->normalmap, the normal map with the familiar blue-purple colormap would show the correct normal map:
In the current (2016.12) version, the normal map is not shown,only the texture overlay:
In the previous(1.3.3) Meshlab version,when choosing Render->shaders->normalmap, the normal map with the familiar blue-purple colormap would show the correct normal map:
In the current (2016.12) version, the normal map is not shown,only the texture overlay:
![image](https://user-images.githubusercontent.com/15933132/30046283-3959565c-9212-11e7-9904-b26e61c6c250.png)
(Posted as a question in Stack Overflow )