Open cignoni opened 8 years ago
There should be some way of refactorizatring all the shaders so that common parts are not duplicated. Eventually this could be the way in which we have common generic clipping plane implemented in the shaders
There should be some way of refactorizatring all the shaders so that common parts are not duplicated. Eventually this could be the way in which we have common generic clipping plane implemented in the shaders