Open cignoni opened 8 years ago
Apologies for the late reply but I only saw the issue today.
This is due to a bug in the ThreeJS version in use where resizing a render target only updates the size properties of the object without modifying the actual buffers.
I corrected it when I was working on Radiance scaling, but only in the non-minified library file (see https://github.com/cnr-isti-vclab/meshlabjs/commits/master/js/include/three.js and commit a49c5a973efd6f0b41b7eecfa6694c36797ffe2b).
Substituting the current minified file with a minified version of the patched one should fix the issue.
I do not think that this is a reasonable solution. Nobody should modify base libraries as a workaround: this would fail in the inevitable moment someone replace the library with a more recent one.
I have checked out the threejs-update branch and the effects are working there (the change I made to the library was the same they added in later versions). A less invasive way to have the effects working in ThreeJS r71 is to manually recreate the WebGLRenderTarget objects when they are resized; this is trivial but would become redundant once a new version of the library is used.
I can push the workaround and revert it later, or we wait for the update to fix the issue (this would be reasonable only if the update is happening soon).
If you resize the window after you started Ambient occlusion it messes up!