Open svenpilz opened 7 years ago
definitely hard to be debugged without an example. Can you try to produce a smaller file reproducing the issue? Try to select just a portion of the mesh, invert the selection, delete it, and try again. If you are able to reproduce it please send the file...
maybe update face-normal by tri::UpdateNormal<Mesh0>::PerFaceNormalized(mesh)
before tex-simplification
I have a textured mesh with 4958437 vn 9912299 fn (1.2GB OBJ file) that somehow crashes TriEdgeCollapseQuadricTex. Any idea how to debug this?