Open WPH22 opened 3 days ago
MineLand has no method to implement "make the time pass at double the normal speed".
MineLand provides a parameter "ticks_per_step", which only affects the time taken by mland.tick()
and cannot modify the time scale. MineLand also provides a parameter enable_auto_pause
, but this function isn't stable and we don't recommend to use it.
BTW, Minecraft doesn't support this function. To implement this, we must develop a mod using Fabric or Forge. It's a bit difficult.
Hello,
I would like to adjust the in-game time flow speed. For example, I want to make the time pass at double the normal speed. Is there a built-in parameter or method in Mineland that allows for modifying the time scale, such as time_scale or similar? If not, could you suggest a recommended way to implement this, either by tweaking the environment settings or by manipulating the simulation steps?
Thank you in advance for your help!