coconut-platformer / game

2 stars 0 forks source link

Settings Configuration/Live Tweaking #57

Open ssshake opened 5 years ago

ssshake commented 5 years ago

I was playing around with the game speed and realized that other values need to change along with it for a balanced and proper feeling game.

In order to find a good feel and flow to the game I don't think these things can just change proportionally. There may been need for individual tweaking even though it may break some rules that are technically correct.

As is, when you move slow, you see fewer hazards and you can't jump or glide very far. When you move fast, you get more hazards but you can equally jump and glide much further. I think this is technically correct, but I think you'll have to fudge some numbers here and there to get the proper feel at a certain speed.

In the interest of finding the right combination of settings, I think all of the relevant values should be grouped together for easy tweaking and they should be editable via input(sliders?) when testing the game live.

I believe this is the sort of game where you really have to adjust settings granularity and frequently, and by doing do you will find a configuration that will jump out as the obvious way to play the game.

I think these should be grouped and exposed for testing: speed, jump height, gravity, descent rate with umbrella, frequency of hazardous blocks.