For some reason teamcity build agent does not build a build.
The logs show that the process reaches the following point:
08:11:47 OUTPUT: engine:compile-builtin-engine-success (154ms)
08:11:47 OUTPUT: Load engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine
08:11:47 OUTPUT: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,debug-renderer,geometry-renderer,gfx-webgl,gfx-webgl2,intersection-2d,light-probe,meshopt,occlusion-query,particle,particle-2d,physics-2d-box2d,physics-ammo,primitive,profiler,skeletal-animation,spine,terrain,tween,ui)
08:11:47 OUTPUT: Register native engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine\native
08:11:47 OUTPUT: [Package] engine@1.0.9 enable
However, if you build the build by hand through the engine or exactly the same way through the command line - everything works correctly. The build is assembled successfully
filePath: en/publish/publish-in-command-line.md content: Good afternoon!
For some reason teamcity build agent does not build a build.
The logs show that the process reaches the following point: 08:11:47 OUTPUT: engine:compile-builtin-engine-success (154ms) 08:11:47 OUTPUT: Load engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine 08:11:47 OUTPUT: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,debug-renderer,geometry-renderer,gfx-webgl,gfx-webgl2,intersection-2d,light-probe,meshopt,occlusion-query,particle,particle-2d,physics-2d-box2d,physics-ammo,primitive,profiler,skeletal-animation,spine,terrain,tween,ui) 08:11:47 OUTPUT: Register native engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine\native 08:11:47 OUTPUT: [Package] engine@1.0.9 enable
However, if you build the build by hand through the engine or exactly the same way through the command line - everything works correctly. The build is assembled successfully
cmd: CocosCreator.exe --project "./zuma" --build "configPath=./zuma/configs/buildConfig_web-mobile.json"
log on build agent: Starting: C:\BuildAgent\temp\agentTmp\custom_script11267838237146798565.cmd 08:13:47 in directory: C:\BuildAgent\work\bc951c68fcb756c6 08:13:48 OUTPUT: Arguments: 08:13:48 OUTPUT: C:\Program Files\Cocos Creator\Creator\3.8.3\CocosCreator.exe: true 08:13:48 OUTPUT: project: C:\BuildAgent\work\bc951c68fcb756c6\zuma 08:13:48 OUTPUT: build: configPath=./zuma/configs/buildConfig_web-mobile.json 08:13:48 OUTPUT: dev: false 08:13:48 OUTPUT: home: C:\Windows\system32\config\systemprofile.CocosCreator 08:13:48 OUTPUT: 08:13:48 OUTPUT: [Package] metrics@1.0.0 enable 08:13:49 OUTPUT: [Package] menu@1.0.0 enable 08:13:49 OUTPUT: [Package] profile@1.0.0 enable 08:13:49 OUTPUT: [Package] project@1.0.6 enable 08:13:49 OUTPUT: [Package] messages@1.0.0 enable 08:13:49 OUTPUT: [Package] utils@1.0.0 enable 08:13:49 OUTPUT: [Package] program@1.0.4 enable 08:13:49 OUTPUT: [Package] tester@1.0.0 enable 08:13:49 OUTPUT: [Package] information@1.0.1 enable 08:13:49 OUTPUT: [Package] preferences@1.0.0 enable 08:13:49 OUTPUT: [Package] Profile Migrate project: [1.0.8 -> 1.0.9]: engine@Cocos Creator... 08:13:49 OUTPUT: [Package] Profile migrateProject: engine(1.0.9)... 08:13:50 OUTPUT: [EditorQuickCompiler]Version information looks good. 08:13:50 OUTPUT: Note, quick compiler does not get launched. 08:13:50 OUTPUT: engine:compile-builtin-engine-success (154ms) 08:13:50 OUTPUT: Load engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine 08:13:51 OUTPUT: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,debug-renderer,geometry-renderer,gfx-webgl,gfx-webgl2,intersection-2d,light-probe,meshopt,occlusion-query,particle,particle-2d,physics-2d-box2d,physics-ammo,primitive,profiler,skeletal-animation,spine,terrain,tween,ui) 08:13:51 OUTPUT: Register native engine in C:\Program Files\Cocos Creator\Creator\3.8.3\resources\resources\3d\engine\native 08:13:51 OUTPUT: [Package] engine@1.0.9 enable
Running...