Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
3.8 will pack legacy standard mat as well, which will increase a lot in package size
even if I toggle off fxaa, fxaa still in mat json
3.
can we cull particle's gpu/cpu mat separately for smaller package size
4.
cull unused posteffect for smaller size
5.
add global surface view debug view macro to cull the debug view for smaller size
SURFACES_DEBUG_VIEW
after I culling these effects manually , the scripts size of the engine will also decrease 200+kb, I think there are duplicate copy in scripts as well,same for bloom as well
Relevant error log output
No response
Steps to reproduce
3.8 will pack legacy standard mat as well, which will increase a lot in package size
Cocos Creator version
3.8
System information
Mac
Issue description
3.8 will pack legacy standard mat as well, which will increase a lot in package size
even if I toggle off fxaa, fxaa still in mat json
3. can we cull particle's gpu/cpu mat separately for smaller package size
4. cull unused posteffect for smaller size
5. add global surface view debug view macro to cull the debug view for smaller size SURFACES_DEBUG_VIEW
Relevant error log output
No response
Steps to reproduce
3.8 will pack legacy standard mat as well, which will increase a lot in package size
Minimal reproduction project
No response