Open zhao-dixun opened 1 year ago
3.8.0
macos 13.4.1 Editor 模拟器预览方式下启动
在模拟器预览中同一代码位置连续多次调用device.copyTextureToBuffers方法, 传入参数不变, 但得到的像素信息不一致.
injectWebAssembly ... src/cocos-js/deprecated-d3200041.js:810 Init Base: 3.646027088165283 ms src/cocos-js/index-ddde6256.js:650 Failed to set shading scale, pipelineSceneData is invalid. warn @ src/cocos-js/index-ddde6256.js:650 src/cocos-js/index-ddde6256.js:650 Read json failed: path: /Applications/CocosCreator/Creator/3.8.0/CocosCreator.app/Contents/Resources/resources/3d/engine/native/simulator/Release/SimulatorApp-Mac.app/Contents/Resources/gamecaches/cacheList.json message: Unexpected end of JSON input warn @ src/cocos-js/index-ddde6256.js:650 src/cocos-js/deprecated-d3200041.js:840 Init Infrastructure: 3.0918259620666504 ms src/cocos-js/deprecated-d3200041.js:871 Init SubSystem: 368.74774193763733 ms src/cocos-js/deprecated-d3200041.js:876 Cocos Creator v3.8.0 src/cocos-js/deprecated-d3200041.js:905 Init Project: 104.9889669418335 ms HitColor.ts:45 --------------device.copyTextureToBuffers--------------- HitColor.ts:47 x: 120 y: 361 buffer: 126,213,22,255 HitColor.ts:49 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:51 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:53 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:45 --------------device.copyTextureToBuffers--------------- HitColor.ts:47 x: 120 y: 361 buffer: 126,213,22,255 HitColor.ts:49 x: 120 y: 361 buffer: 0,0,128,191 HitColor.ts:51 x: 120 y: 361 buffer: 0,0,128,191 HitColor.ts:53 x: 120 y: 361 buffer: 0,0,128,63 HitColor.ts:45 --------------device.copyTextureToBuffers--------------- HitColor.ts:47 x: 120 y: 361 buffer: 126,213,22,255 HitColor.ts:49 x: 120 y: 361 buffer: 0,0,128,191 HitColor.ts:51 x: 120 y: 361 buffer: 0,0,128,191 HitColor.ts:53 x: 120 y: 361 buffer: 0,0,128,63 HitColor.ts:45 --------------device.copyTextureToBuffers--------------- HitColor.ts:47 x: 120 y: 361 buffer: 126,213,22,255 HitColor.ts:49 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:51 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:53 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:45 --------------device.copyTextureToBuffers--------------- HitColor.ts:47 x: 120 y: 361 buffer: 126,213,22,255 HitColor.ts:49 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:51 x: 120 y: 361 buffer: 0,0,0,0 HitColor.ts:53 x: 120 y: 361 buffer: 0,0,0,0
No response
被拷贝的texture 为 sprite.spriteFrame.texture
const gfxTexture = texture.getGFXTexture(); const buffer = new Uint8Array(4); const region = new cc.gfx.BufferTextureCopy(); region.texOffset.x = x; region.texOffset.y = y; region.texExtent.width = 1; region.texExtent.height = 1;
x,y为像素矩阵内的随机一个像素点.
cc.director.root?.device.copyTextureToBuffers(gfxTexture, [buffer], [region]); console.log(`x: ${x} y: ${y} buffer: ${buffer}`); cc.director.root?.device.copyTextureToBuffers(gfxTexture, [buffer], [region]); console.log(`x: ${x} y: ${y} buffer: ${buffer}`); cc.director.root?.device.copyTextureToBuffers(gfxTexture, [buffer], [region]); console.log(`x: ${x} y: ${y} buffer: ${buffer}`); cc.director.root?.device.copyTextureToBuffers(gfxTexture, [buffer], [region]); console.log(`x: ${x} y: ${y} buffer: ${buffer}`);
@dumganhar 我们也遇到了同样的问题,请问你们有没有新的进展,如有需要我们可以提供demo
@yuwang00 Sure. You may provide a demo, so we can investigate how this happens. 可以提供一个demo,这样我们查起来更对症一些。
Cocos Creator version
3.8.0
System information
macos 13.4.1 Editor 模拟器预览方式下启动
Issue description
在模拟器预览中同一代码位置连续多次调用device.copyTextureToBuffers方法, 传入参数不变, 但得到的像素信息不一致.
Relevant error log output
No response
Steps to reproduce
被拷贝的texture 为 sprite.spriteFrame.texture
x,y为像素矩阵内的随机一个像素点.
Minimal reproduction project
No response