Closed MrcSnm closed 2 weeks ago
@MrcSnm Because the current version of the engine is using Spine 3.8, please create the corresponding .spine resources using Spine 3.8 editor.
If there are still issues, please kindly change curBlendSrc to BlendFactor::SRC_ALPHA for verification. Thank you.
@bofeng-song Maybe the engine should give an warning when having a mismatching spine version?
@MrcSnm Does the problem exist after change the spine's version ?
I still need to test it
SpineTest2.zip @bofeng-song Tested and the issue still occurs after version migration
@bofeng-song I've just got someone which made that work with different export settings:
Maybe that is useful for debugging
Normal is the working version, while H1 is the old that does not work
@MrcSnm Thank you for the feedback on this issue. Please refer to the changes in this PR. Thanks!
Thx for the fix!
Cocos Creator version
3.8.3
System information
Windows 10
Issue description
Some parts of the spine are being rendered in a glaring way. Even without the
premultiplied alpha
marked there, it still looks terrible.I've kept the .spine and example file in there for you to test
Relevant error log output
No response
Steps to reproduce
Just hit play and you'll see that the spine is not doing the correct effects
Minimal reproduction project
SpineTest.zip