Open jordiwang opened 4 months ago
Did you test in release mode?
Did you test in release mode?
yes, build android release apk, code is here https://share.weiyun.com/14O8zNAF
May be you can try to improve it by:
Allow Data Access
if the mesh is a static mesh, which means the mesh will not be used again after sending data to GPUIs there an official demo for performance comparison testing?
No, we will not provide demoes for this type of comparison.
May be you can try to improve it by:
- use opengl es instead of vulkan
- disable multi-thread rendering in GFXDeviceManager.h
- don't trigger
Allow Data Access
if the mesh is a static mesh, which means the mesh will not be used again after sending data to GPU- don't include modules that are not needed in your game
After disabling multithreading and taking the above measures, there is still about 60MB more, are there any other measures?
Did you disable not needed features, such as physics.
After disable not needed features, the memory is still 50MB larger than unity 2021
are there any other measures?
Hey, at least the CPU won! Double! 🤩
Hahahaha That's a difficult trade-off.
Use Case
Use default settings for everything, The same 3D scene 3.8.3 takes up more memory than Unity
Problem Description
Proposed Solution
No response
How it works
https://share.weiyun.com/14O8zNAF
Alternatives Considered
Can analyze and compare the specific differences in memory usage?
Additional Information
No response