cocos2d / CocosBuilder

CocosBuilder, the visual editor for cocos2d
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Smart Sprite Sheet is not working correctly when packing textures #269

Open tiantian20007 opened 11 years ago

tiantian20007 commented 11 years ago

Run the test project in my repository: https://github.com/tiantian20007/SmartSpriteSheet-Test-Case The frame animation looks well in cocosbuilder, however after I publish it and load it in code, some frames seems blur out. I think the problem is the texture packing cross, the plist is not rendered correctly: The animation is good when I packed those same texture frames using Zwoptex. Tested on iOS 6.1. And I also test it in cocos2d-x, the result is the same.

AlexanderBykin commented 11 years ago

yeah, i try it too, but does not work.