Run the test project in my repository: https://github.com/tiantian20007/SmartSpriteSheet-Test-Case
The frame animation looks well in cocosbuilder, however after I publish it and load it in code, some frames seems blur out. I think the problem is the texture packing cross, the plist is not rendered correctly: The animation is good when I packed those same texture frames using Zwoptex.
Tested on iOS 6.1.
And I also test it in cocos2d-x, the result is the same.
Run the test project in my repository: https://github.com/tiantian20007/SmartSpriteSheet-Test-Case The frame animation looks well in cocosbuilder, however after I publish it and load it in code, some frames seems blur out. I think the problem is the texture packing cross, the plist is not rendered correctly: The animation is good when I packed those same texture frames using Zwoptex. Tested on iOS 6.1. And I also test it in cocos2d-x, the result is the same.