Open bomzj opened 11 years ago
Currently, there is no such plans.
cocos2d needs a cross platform editor (eg: QT + cocos2d-x ). If CocosBuilder has no plans in becoming crossplatform, we need to create another editor then.
Since @vlidholt keeps closing issues without a proper discussion, I and many others agree that there needs to be another editor which is more open to its users and x-platform. Remember cocos2d and CocosBuilder is nothing if not for its users, keep an open mind. Thx
MKGitHub what about: rewrite CocosBuilder with usage of Java ?
I'm totally agree with that, being a Java expert I will initiate this project and post in the cocos2d forum once I get the repo up. I love features and this new editor will have them all!
MKGitHub sound great, but first of all i think we need to write target map with goals we want to do, because some of current features CocosBuilder i dislike in core.
I would re-write it in QT on top of cocos2d-x. So, for all the WYSIWYG features, it will use cocos2d-x. For all the widgets it will use QT.
To clarify, the reason that I closed this ticket is not because I wouldn't want to see a Windows version of CocosBuilder, that would be awesome! There are no firm plans on if/when/how this could be made happen.
Making a cross-platform or Windows version of CocosBuilder would need be a complete rewrite of the code, as it is currently almost 100% Cocoa/Obj-C. If such a project is started, it is key to find a good UI framework. QT could be a possible candidate. I would love to make it in Java (because I very much prefer Java over Obj-C or C++), but I think it would be real hard to integrate cocos2d-x in there.
@AlexanderShniperson, can you clarify which features that you dislike in CocosBuilder, and why? What would you like to see improved?
I am reopening the ticket so we can keep the discussion going. Thanks for you feedback!
@vlidholt , I very loved CocosBuilder, I want to make a windows version of CocosBuilder. Can you give some documents about CocosBuilder ? thanks !
Is this idea still make sense ? as true open source project ?
I think a more reasonable approach would be to extend some existing tool to replicate the functionality.
I'm thinking it should be possible to wrote python scripts to export .ccbi format from blender.
Hi Guys!
Do you have any plans to make cocos builder cross platformed say as html5 browser editor or windows ?