Hi,
when two overload member function has the same params nums, the "ifunction_overloaded.c" will judge the first style and break.
same as,
C++:
void Node:addChild(Node child, int localZOrder, const std::string &name)
void Node:addChild(Node child, int localZOrder, int tag)
Hi, when two overload member function has the same params nums, the "ifunction_overloaded.c" will judge the first style and break. same as, C++: void Node:addChild(Node child, int localZOrder, const std::string &name) void Node:addChild(Node child, int localZOrder, int tag)
lua: paraentNode:addChild(subNode, 100, "subNodeName")
...