I could not get webGL to work, even though my browser supports it, I debugged the code, and it seems the problem is in
CCBoot.js::1564
if (nav.appVersion.indexOf("Win") != -1) osName = sys.OS_WINDOWS;
else if (iOS) osName = sys.OS_IOS;
else if (nav.appVersion.indexOf("Mac") != -1) osName = sys.OS_OSX;
else if (nav.appVersion.indexOf("X11") != -1) osName = sys.OS_UNIX; //by commenting this line out..fixes it.. i really doubt anyone still uses UNIX these days..., you should add && !Linux to it
else if (isAndroid) osName = sys.OS_ANDROID;
else if (nav.appVersion.indexOf("Linux") != -1) osName = sys.OS_LINUX;
This is what chrome reports for appVersion
navigator.appVersion
"5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/39.0.2171.95 Safari/537.36"
I could not get webGL to work, even though my browser supports it, I debugged the code, and it seems the problem is in
CCBoot.js::1564
This is what chrome reports for appVersion navigator.appVersion "5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/39.0.2171.95 Safari/537.36"