Closed qertis closed 8 years ago
I cannot run compiled project!
cocos compile -p web -m release
package.json:
{ "project_type" : "javascript", "debugMode" : 1, "showFPS" : true, "noCache" : false, "frameRate" : 60, "id" : "gameCanvas", "renderMode" : 2, "loadExtension" : true, "engineDir" : "bower_components/cocos2d-html5", "modules" : [ "cocos2d", "cocostudio", "extensions", "pluginx", "plugin-facebook", "socketio" ], "plugin" : { "facebook": { "appId" : "myid", "xfbml" : true, "version" : "v2.4" } }, "jsList": [ "webpack_minified_app.js" ] }
index.html
<!DOCTYPE html> <html> <head> </head> <body> <canvas id="gameCanvas" width="540" height="960"></canvas> <script src="bower_components/cocos2d-html5/CCBoot.js"></script> <script cocos src="main.js" defer="defer"></script> </body> </html>
main.js
!function (cc) { cc.game.onStart = function () { var WIDTH = 480; var HEIGHT = 800; cc.view.enableRetina(true); cc.view.setDesignResolutionSize(WIDTH, HEIGHT, cc.ResolutionPolicy.SHOW_ALL); cc.view.setResolutionPolicy(cc.ResolutionPolicy.NO_BORDER); cc.view.resizeWithBrowserSize(false); cc.view.adjustViewPort(true); }; cc.game.run(); }(window.cc);
When I use "plugin-facebook" I see the exception:
Without use "plugin-facebook" I see the exception in cc.Node:
P.S. When I use cocos run -p web game loading correctly.
cocos run -p web
please resol issue
I cannot run compiled project!
package.json:
index.html
main.js
When I use "plugin-facebook" I see the exception:
Without use "plugin-facebook" I see the exception in cc.Node:
P.S. When I use
cocos run -p web
game loading correctly.