Hello Mates, I found a weird behaviour with animation,
first i set “debugMode” : 1, (so should be using canvas mode render), then i run a simple animation into a sprite:
cc.spriteFrameCache.addSpriteFrames(res.celebrations_plist);
var aAnimationFrames = [];
for (var i = 1; i <= 7; i++) {
var seqStr = "tail_";
var str = seqStr + i + ".png";
var frame = cc.spriteFrameCache.getSpriteFrame(str);
aAnimationFrames.push(frame);
}
var cAnimations = new cc.Animation(aAnimationFrames, 0.05, 10);
var animate = cc.repeatForever (new cc.Animate(cAnimations));
this.setColor(cc.color(255,0,255));
this.runAction(animate)
and the animation doesn’t work, if i comment setColor out it works, and also works if i set OPENGL render mode.
tested on chomium Version 64.0.3282.119 (ubuntu and windows, same behaviour)
Hello Mates, I found a weird behaviour with animation, first i set “debugMode” : 1, (so should be using canvas mode render), then i run a simple animation into a sprite:
and the animation doesn’t work, if i comment setColor out it works, and also works if i set OPENGL render mode. tested on chomium Version 64.0.3282.119 (ubuntu and windows, same behaviour)
any thoughts guys?