Open Ben007 opened 9 years ago
I was wonder too when I saw SpiderMonkey here.
It could help the maintainability of cocos2d-js though. jxcore has it's own wrapper around the JavaScript engines and it provides a multithreaded JS interface. Cocos2d might use the wrapper instead dealing with JavaScript engine optimizations, version updates etc..
jxcore seems very interesting ! It support both v8 and spidermonkey, Node.JS features could also be very useful. But I have some doubt:
@Ben007 I had a very good experience with cocos2d and I think I'm familiar with the code. First of all, it wouldn't be an easy implementation but cocos2d core team is crazy good on implementing the things.
@pandamicro you have the right points, let me try to answer.
My personal questions are (as a Cocos2D developer, lover) ;
@obastemur Thank you very much for your answers, I'm surprised and very happy to know that you use Cocos2d too.
What I think very interesting of jxcore is essentially two points:
But for Windows Phone we do hacked into SpiderMonkey and now we are close to have a stable version for windows phone. It will be released in Cocos2d-JS v3.4
I'm very happy to hear this. We can happily collaborate / contribute on this (even more, push it to upstream). Sounds like win-win for both projects & communities. Personally, it would be amazing to use node together with cocos2d-js.
let's see how can we make it possible (obastemur - gmail - com)
@obastemur
Can you post a brief introduction of JXCore to our forum ? I think Riq and other developers will be interested in discussing the possibility between JXCore and Cocos2d-JS.
interesting project.
I'm wondering the possibilities of using latest SpiderMonkey / V8 from jxcore ? The JavaScript engine wrapper looks nice and they already have compilation script (gyp) ready for iOS, and Android.