cocos2d / cocos2d-x-for-xna

port cocos2d-x into c# based on XNA
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Transition Move In L does not like opposing screen orientations #21

Open totallyevil opened 12 years ago

totallyevil commented 12 years ago

Scene1 : portrait Scene2 : landscape

From Scene1, CCTransitionMoveInL to Scene2. The scenes are jumbled and experience a hiccup during the rendering at the half-way point of the cross rendering, and then they jump to replace scene1 with scene2.

The end result works, but the transition does not work.

Does the same for MoveInR as well.