Open KrissMu opened 9 years ago
Anyone ?
I have the issue with smaller texture (512*512) too.
Could you please post a sample project, or a link to your github repository that, we can build->run->reproduce your bug easily? To be honest, I have no enough human resources to reproduce tons of bugs in this issue system.
Thanks for your help :+1:
@KrissMu, have you resolve this problem?
this is the solution Director::getInstance()->setProjection(Director::Projection::_2D); http://www.gimoo.net/t/1506/558e2dd315b08.html
Hi,
I need to use a big RenderTexture (>= 1024 * 1024) but when I render into it with the begin()/visit()/end() logic, the sprites are slightly offset. The bigger the texture is, the bigger the offsets are. On a 8192 * 8192 texture, they are between 5 and 10 pixels.
Also, the rendering at (0,0) offsets the image on the left while the rendering at the right of the image offsets on the right. So it's like the images are moved a bit too far from the center of the render texture.
I've seen this with Cocos2d-x 3.3 on Windows 7.