Open rbpolaris opened 9 years ago
I have the same issue with Cocos2d-x 3.14.1 when using multi touch on iPhone 6. The issue is not present on iPhone SE, iPhone 5 or iPad mini. When I touch and hold finger on iPhone 6 screen, touchMoved is continuously called.
Issue found with cocos2d-x 3.71 running on Android 5.1.1 (lollipop) . When a touch-and-hold (with no movement) is executed, onTouchMoved() is continuously called until the touch is released. This has been confirmed by a second party on Lollipop with cocos2d-x 3.8, but they said it does not occur on 4.4.2 KitKat.
Add the following class (testNode.h) as a child of the HelloWorldScene example and run on Android 5.1.1 to recreate the problem:
testNode.h:
testNode.cpp
Sample Output showing the problem: