Open NinjaGah opened 7 years ago
It's hard to maintain so many platforms.
Since linux also supports OpenAL
, I will do a refactor to make linux, win32, mac and ios share the same code base which uses OpenAL
. :)
I mean, replace FMOD with OpenAL
for linux.
In version 3.15 has not yet been fixed, can you tell me if you have any corrections for the next version? Thank you.
Steps to Reproduce:
Potential fix: I'm not too familiar with the code base I only skimmed through it.
In AudioEngine-linux.cpp AudioEngineImpl::onSoundFinished(...) the corresponding id is not removed from the AudioEngine. Simply calling AudioEngine::remove(id) seemed like fixed this issue.