Open weiiiiii opened 7 years ago
I'm seeing same issues. It seems that GVR changes certain parts and does not reset properly. e.g in CCVRGvrRenderer::render, there is a line 199 which changes camera viewport, and not resetted.
Camera::setDefaultViewport(vp);
No one else is experiencing this issue? I am still needing help on this!!
- cocos2d-x version: 3.14.1
Intro: We are creating a scene that plays a 360 video that can be viewed 1) like other 360 videos in Facebook or Youtube and 2) using vr. To achieve this, we loaded a .csb file containing a sphere (with material and texture). The texture is replaced by video frames when video is played.
Issue in gvr: 1) Switching from vr to non-vr causes image displayed to be displaced towards the right screen capture video 2) vr mode : Texture set on sphere only shows up on a portion of the sphere screen capture video