Open taralika opened 4 years ago
I'm trying to learn to use Cocos2d-x on a Mac mini with an M1 and not getting very far. When I try to run cocos run -p mac
in my sample project, compilation halts with an error that can be boiled down to: ld: symbol(s) not found for architecture arm64
. I'm more or less an absolute newbie to C++ so I'm not sure if there's anything I can do to fix that.
I second this issue on my MacBook Air M1. Really loved using Cocos2d in the past and would love to see an update!
Hey guys! Any update for this? I got this issues too when trying to run new project in Mac mini m1, Xcode said missing architecture arm64!
I second, any update for M1 support?
I don't know the current timeline. I will ask the engineering team for thoughts.
We don't have a plan for this work at this time.
I third, any update for M1 support?
In this time, I try to run cocos run -p Mac
, it can run normally. But wen I try run this project on Xcode Version 13.3 (13E113) it have more than 100 error Undefined symbol: _FT_Done_Face, _FT_Done_FreeType, _FT_Done_Glyph, ...
Can you suggest for me fix this problem?
I just run into the same errors... Any updates on how to fix it?
I have the same issue. Is it just a freetype
missing error or something more complicated?
If you are using an Intel Mac, please plug in the real device to select the arm64 iOS build. The x86_64 simulator is not supported.
If you are using an Intel Mac, please plug in the real device to select the arm64 iOS build. The x86_64 simulator is not supported.
@thienphuoc we all use ARM macs here not Intel
Apple is coming out with ARM-based macs this year, will cocos2d continue to work as is on those? will they have webgl support? or should we prepare for any disruption?