Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
devices test on: iPad mini (5th gen), iPhoneX, iPhone 13 Pro, iPad (8th gen)
developing environments
NDK version: N/A
Xcode version: 13.2.1 (13C100)
VS version: N/A
browser type and version: N/A
Steps to Reproduce:
Random crash while app running. There appears to no pattern.
Appears to an issue with setting up Metal Buffer mainly shows itself on Text but the included DrawNode version looks the same.
The following crashes have occurred multiple times on multiple devices and all seem similar in nature.
This looks similar but crashes before getting to the metal buffer. Code makes me thin that the index buffer is missing which might be linked to the above crash.
cocos2d::CustomCommand::updateIndexBuffer(void**, unsigned long) (in midnight) + 8*
cocos2d::Label::updateBuffer(cocos2d::TextureAtlas* *, cocos2d::CustomCommand&) (in midnight) + 160
cocos2d::Label::updateEffectUniforms(cocos2d::Label::BatchCommand&, cocos2d::TextureAtlas**, cocos2d::Renderer* *, cocos2d::Mat4 const&) (in midnight) + 72
cocos2d::Label::draw(cocos2d::Renderer**, cocos2d::Mat4 const&, unsigned int) (in midnight) + 1260*
cocos2d::Label::visit(cocos2d::Renderer* *, cocos2d::Mat4 const&, unsigned int) (in midnight) + 616
cocos2d::Node::visit(cocos2d::Renderer**, cocos2d::Mat4 const&, unsigned int) (in midnight) + 416*
cocos2d::Scene::render(cocos2d::Renderer* *, cocos2d::Mat4 const&, cocos2d::Mat4 const**) (in midnight) + 400*
cocos2d::Director::drawScene() (in midnight) + 396*
cocos2d::Director::mainLoop() (in midnight) + 148*
mach_msg_trap + 8
mach_msg + 76 (mach_msg.c:119)
io_connect_method + 440
IOConnectCallMethod + 236 (IOKitLib.c:2270)
IOGPUResourceCreate + 224 (IOGPUResourceRef.c:141)
[IOGPUMetalResource initWithDevice:options:args:argsSize:] + 408 (IOGPUMetalResource.m:324)
[IOGPUMetalBuffer initWithPrimaryBuffer:heapIndex:bufferIndex:bufferOffset:length:args:argsSize:] + 276 (IOGPUMetalBuffer.m:286)
[AGXBuffer(Internal) initWithDevice:length:options:isSuballocDisabled:resourceInArgs:pinnedGPULocation:] + 260 (agxa_buffer_util.h:67)
[AGXBuffer initWithDevice:length:options:isSuballocDisabled:pinnedGPULocation:] + 40 (agxa_buffer.mm:187)
cocos2d::backend::BufferMTL::BufferMTL(id<MTLDevice>, unsigned long, cocos2d::backend::BufferType, cocos2d::backend::BufferUsage) (in midnight) + 332
cocos2d::backend::DeviceMTL::newBuffer(unsigned long, cocos2d::backend::BufferType, cocos2d::backend::BufferUsage) (in midnight) + 100
cocos2d::CustomCommand::createVertexBuffer(unsigned long, unsigned long, cocos2d::backend::BufferUsage) (in midnight) + 96
cocos2d::DrawNode::init() (in midnight) + 136
cocos2d::DrawNode::create(float) (in midnight) + 88
uisinglelord::init() (in midnight) (uisinglelord.cpp:54)
uisinglelord::createWithLord(unsigned int) (in midnight) (uisinglelord.cpp:71)
panel_select::getCharacters() (in midnight) (panel_select.cpp:219)
panel_select::init() (in midnight) (panel_select.cpp:92)
panelmanager::getPanel(panelmode_t) (in midnight) (panelmanager.cpp:106)
panelmanager::setPanelMode(panelmode_t, transition_t, bool) (in midnight) (panelmanager.cpp:68)
moonring::showPage(panelmode_t, unsigned int) (in midnight) (moonring.cpp:139)
panel_look::OnNotification(cocos2d::Ref*) (in midnight) (panel_look.cpp:0)
cocos2d::ui::Widget::releaseUpEvent() (in midnight) + 140
Steps to Reproduce:
Random crash while app running. There appears to no pattern. Appears to an issue with setting up Metal Buffer mainly shows itself on Text but the included DrawNode version looks the same.
The following crashes have occurred multiple times on multiple devices and all seem similar in nature.
This looks similar but crashes before getting to the metal buffer. Code makes me thin that the index buffer is missing which might be linked to the above crash.