Open meiry opened 2 years ago
They only work on Cocos Creator related stuffs right now, this repo is abandoned. If you want a Cocos C++ based standalone engine, you may try the fork AXIS.
such a shame .... so many years and efforts are put into it .
Yes, this repo is abandoned.
1) Use the Axys fork (aka. ADXE, AXIS, etc) as it's being actively updated. https://github.com/axys1/axys
2) Otherwise you can keep using v3 or v4 as your game's engine foundation and fix and update anything you need as you go, and remove stuff you don't need to avoid bloat and ignore having to then fix and update them.
3) Possibly use that native "lite" version of cocos that's the C++ foundation of Cocos Creator.
@stevetranby thanks Do you know if there is official annocment from cocos team ?
@stevetranby thanks Do you know if there is official annocment from cocos team ?
Announcement for what? Project discontinued?
https://discuss.cocos2d-x.org/t/cocos2dx-maintenance/55598/2 https://discuss.cocos2d-x.org/t/will-cocos-engine-be-released-as-independent-c-engine/56115/2 https://discuss.cocos2d-x.org/t/is-cocos2dx-c-framework-dead/56543/2
It has been discussed many times in cocos official forum long time ago. If you can read Chinese, the Chinese forum also discussed many times.
@stevetranby thanks, i know those posts and talkes was looking for official announcement from cocose team
@stevetranby thanks, i know those posts and talkes was looking for official announcement from cocose team
Sad thing is, those replies are from the cocos team's members and it won't have any official announcement.
Who said it is deprecated, if you say that you suggest him to close, he will delete your reply
Who said it is deprecated, if you say that you suggest him to close, he will delete your reply
I assume you are talking about the engine. 1 actual change has been pushed in like 5 years (addition of metal). And couple years back before that only minor fixes were made. This engine has been long dead.
I wander what about the minimal engine which cocos using for cocos creator , is it fine to use as stannd alone c++ engine ? or it tightly coupled with cocos creator ? mean this one : https://github.com/cocos/engine-native
I wander what about the minimal engine which cocos using for cocos creator , is it fine to use as stannd alone c++ engine ? or it tightly coupled with cocos creator ? mean this one : https://github.com/cocos/engine-native
Technically you can use it as standalone c++ engine (it is open source), however you have to create your own API to use the engine, its only support Cocos Creator officially.
Hey , As you guys putting all the effortes into https://github.com/cocos/engine-native what is the actual status of this engine ? is it maintained ? abandon? are you planing to make it public ? In short what is the future of the engine ?
According to this git log letest commit was 8 months ago :