Open cchuicchui opened 1 year ago
Steps to Reproduce:
Change std::vector trianglesList = Bundle3D::getTrianglesList("Sprite3DTest/boss.c3b"); to std::vector trianglesList = Bundle3D::getTrianglesList("Sprite3DTest/boss.obj");
Change auto sprite = Sprite3D::create("Sprite3DTest/boss.c3b"); to auto sprite = Sprite3D::create("Sprite3DTest/boss.obj", "Sprite3D/boss.png");
Compile cpp-tests on iPhone simulator then run
Goto Physics3D Test (sub-test 4) then throw an item by clicking the screen
You will see the model image (in red color) distorted
Two images (before image distorted and after image distorted) are uploaded
Steps to Reproduce:
Change std::vector trianglesList = Bundle3D::getTrianglesList("Sprite3DTest/boss.c3b");
to
std::vector trianglesList = Bundle3D::getTrianglesList("Sprite3DTest/boss.obj");
Change auto sprite = Sprite3D::create("Sprite3DTest/boss.c3b"); to auto sprite = Sprite3D::create("Sprite3DTest/boss.obj", "Sprite3D/boss.png");
Compile cpp-tests on iPhone simulator then run
Goto Physics3D Test (sub-test 4) then throw an item by clicking the screen
You will see the model image (in red color) distorted
Two images (before image distorted and after image distorted) are uploaded