Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Since I don't have a Mac, I wanted to use GitHub Actions for packaging, but encountered many problems, such as "ModuleNotFoundError: No module named 'disttils'". I'm not sure if there are any examples of using Cocos to package iOS applications through GitHub Actions that I can learn from.
Since I don't have a Mac, I wanted to use GitHub Actions for packaging, but encountered many problems, such as "ModuleNotFoundError: No module named 'disttils'". I'm not sure if there are any examples of using Cocos to package iOS applications through GitHub Actions that I can learn from.