Open jonyrock opened 9 years ago
@super626 Could you please take a look?
@jonyrock thanks. I will fix this. It dues to the different order of multiplication of translation, scale and rotation. A quickly solution for this is that import it into 3DS MAX and then export it to FBX again.
Hi. There are a simple .fbx file and another . Both of them are failed (application stops) in fbx-conv.exe but works fine in https://github.com/libgdx/fbx-conv .
original discussion
also conversion log