cocos2d / glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
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No support an array of textures #7

Open Mee-gu opened 5 years ago

Mee-gu commented 5 years ago

This post explain the problems encountered when using an array of textures in msl.

Finally that issues was fixed by upgrading my phone to iOS12.0.1. For macOS, the version should at least macOS 10.13. Due to its restrict on equipments, We temporary no support an array of textures in msl.