code-423n4 / 2022-02-concur-findings

2 stars 0 forks source link

[WP-M0] `USDMPegRecovery.sol#provide()` Improper design/implementation make it often unable to add liquidity to the `usdm3crv` pool #191

Open code423n4 opened 2 years ago

code423n4 commented 2 years ago

Lines of code

https://github.com/code-423n4/2022-02-concur/blob/02d286253cd5570d4e595527618366f77627cdaf/contracts/USDMPegRecovery.sol#L73-L82

Vulnerability details

https://github.com/code-423n4/2022-02-concur/blob/02d286253cd5570d4e595527618366f77627cdaf/contracts/USDMPegRecovery.sol#L73-L82

function provide(uint256 _minimumLP) external onlyGuardian {
    require(usdm.balanceOf(address(this)) >= totalLiquidity.usdm, "<liquidity");
    // truncate amounts under step
    uint256 addingLiquidity = (usdm.balanceOf(address(this)) / step) * step;
    // match usdm : pool3 = 1 : 1
    uint256[2] memory amounts = [addingLiquidity, addingLiquidity];
    usdm.approve(address(usdm3crv), addingLiquidity);
    pool3.approve(address(usdm3crv), addingLiquidity);
    usdm3crv.add_liquidity(amounts, _minimumLP);
}

In the current implementation of USDMPegRecovery.sol#provide(), addingLiquidity is calculated solely based on usdm balance (truncate at a step of 250k), and it always uses the same amount of 3pool tokens to add_liquidity with.

Based on other functions of the contract, the balance of usdm can usually be more than the pool3 balance, in that case, usdm3crv.add_liquidity() will fail.

Impact

When the balance of pool3 is less than usdm (which is can be a common scenario), funds cannot be added to the curve pool.

For example:

When the contract got 5M of USDM and 4.2M of pool3 tokens, it won't be possible to call provide() and add liquidity to the usdm3crv pool, as there are not enough pool3 tokens to match the 5M of USDM yet.

We expect it to add liquidity with 4M of USDM and 4M of pool3 tokens in that case.

Recommendation

Change to:

function provide(uint256 _minimumLP) external onlyGuardian {
    require(usdm.balanceOf(address(this)) >= totalLiquidity.usdm, "<liquidity");
    uint256 tokenBalance = Math.min(usdm.balanceOf(address(this), pool3.balanceOf(address(this));
    // truncate amounts under step
    uint256 addingLiquidity = (tokenBalance / step) * step;
    // match usdm : pool3 = 1 : 1
    uint256[2] memory amounts = [addingLiquidity, addingLiquidity];
    usdm.approve(address(usdm3crv), addingLiquidity);
    pool3.approve(address(usdm3crv), addingLiquidity);
    usdm3crv.add_liquidity(amounts, _minimumLP);
}
GalloDaSballo commented 2 years ago

I agree with the finding, ultimately liquidity addition won't be at a 1:1 rate and the code won't adapt to that situation causing reverts.