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Poly Mesh #32

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
<Christopher.Diggins@autodesk.com> wrote:

>> the priority is the Mesh.
>> most user like the molecular surface from epmv, the triMesh is robust, but I 
am wondering if there is a more genereal mesh object in 3ds
>> a more genereal menaing I can pass quad or triangle.

Hi Ludovic,

I’m not sure what you are looking for exactly. Is it very important to be 
able to pass quads and/or triangles to a mesh object? Ultimately they are all 
tri-meshes in the end.

There is something in 3ds Max called an “editable poly”

User guide: 
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-D05DF785-F905-453
E-BF64-DB4D59A9F200.htm
MAXScript: 
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/files/GUID-8F10B77B-E9F3-4
AA2-8AFB-E02EF6D75F17.htm

I don’t think this will solve any problem for you or boost performance in any 
way.

I'll send a movie in a minute and ask Kelly to duplicate it... For a the MSMS 
button (and all other meshes), we expect a polyhedron to get built into the UI 
as a watertight mesh and we should get the same vertex count, polygon (face) 
count, and behavior in 3ds as we do in my C4D grab.
Give me 5 minutes to make and post.
G 

On Nov 14, 2012, at 9:13 PM, Christopher Diggins 

//===

Original issue reported on code.google.com by cdiggins on 15 Nov 2012 at 5:43

GoogleCodeExporter commented 9 years ago
I still don't understand the scope of this particular issue. It sounds like we 
want to support polygon meshes. Assigning to Graham to set the priority. 

Original comment by cdiggins on 15 Nov 2012 at 5:44

GoogleCodeExporter commented 9 years ago
Private movie is processing on YouTube.  Will post soon and will require Kelly 
to test the number for the same object in 3ds.
G

Original comment by gra...@fivth.com on 15 Nov 2012 at 5:50