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Large Meshes Throw Error #3670: Buffer too big #3

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Import a mesh with a large number of triangles.  I'm not sure of the exact 
number but from my tests it looks like somewhere between 20,000 and 24,000 
faces causes the error.

What is the expected output? What do you see instead?
Should not see Error #3670: Buffer too big

What version of the product are you using? On what operating system?
Not sure where to find version number.  But it is the one Richard emailed me on 
July 31.  OS: Win XP SP3

Please provide any additional information below.

Original issue reported on code.google.com by ceb...@gmail.com on 23 Aug 2011 at 10:12

GoogleCodeExporter commented 9 years ago
It seems to me that you are describing a bug in Away3D. Please re-file the 
issue report in the Away3D GitHub issue tracker.

Original comment by bengtric...@gmail.com on 3 Oct 2011 at 7:35

GoogleCodeExporter commented 9 years ago
Are you sure?  In this thread

http://away3d.com/forum/viewthread/563/

you said to post it here. 

Original comment by ceb...@gmail.com on 3 Oct 2011 at 4:49

GoogleCodeExporter commented 9 years ago
Yeah, I'm sorry for the confusion. It has since been decided that this is not 
gonna be done in AWD, but rather on the parsing side.

Original comment by bengtric...@gmail.com on 3 Oct 2011 at 6:26