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3ds Max 2012 - Incorrect AWD Exported Object bounds #44

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. In 3dsMax, create a box 
2. Rotate it (for example 90° around Z-axis)
3. Export it in a AWD format and load it in Prefab
4. Cliking on the box in Prefab would display the orignal and incorrect bounds 
of the box

What is the expected output? What do you see instead?
The same steps with an OBJ export instead of a AWD export lead to a correct 
result.

What version of the product are you using? On what operating system?
3ds max 2012 with maxawd_v1.02, Prefab 2.

Please provide any additional information below.

Original issue reported on code.google.com by n.cazan...@gmail.com on 28 Sep 2012 at 5:07

Attachments:

GoogleCodeExporter commented 9 years ago
This is a bug in Prefab and/or Away3D. Please check and see if you can 
reproduce using just Away3D, or if it just happens in Prefab, and then report 
through the appropriate channels. 

The reason why it doesn't happen with OBJ files is because OBJ does not store 
object transforms at all. So when it's loaded into Prefab it's an untransformed 
object (rotation, translation and scale are all at their defaults.)

Original comment by bengtric...@gmail.com on 29 Sep 2012 at 8:18