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Is it possible to define new tooltypes? #35

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What if i wanted to enable tools to be run in maya also.
Is there a way to add tooltypes for apps that are not in the list so far?

Original issue reported on code.google.com by instinctvfx@gmail.com on 5 Aug 2011 at 10:30

GoogleCodeExporter commented 9 years ago
For sure - its not easily dont via a plugin structure or anything at the 
moment, you'd have to modify some of the base code, but it'd work.

The ToolType enum is defined in: blurdev/tools/tool.py
The MayaCore class would be defined in: blurdev/cores/mayacore.py

Similarly to how the softimage and max core's have been defined within the same 
folder.

You can modify that as needed.  I'd recommend creating a separate build 
structure with the base code, and then a folder structure mimicking ours for 
any overwrites you do, so it doesn't clash for future updates or anything.

We'll be rolling out a pretty big update to the IDE relatively soon as we've 
got a lot more features and some better plugin/addon structure defined for it 
now.

Original comment by eric.hul...@gmail.com on 8 Aug 2011 at 1:54

GoogleCodeExporter commented 9 years ago
Thanks for the insight, and the heads up for the new release :)

Original comment by instinctvfx@gmail.com on 9 Aug 2011 at 7:56

GoogleCodeExporter commented 9 years ago

Original comment by hen...@gmail.com on 4 Dec 2013 at 7:56