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Compare performance with alternative spherical collision #326

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago

An alternative collision method for spheres seems faster. Performance 
difference could be explained in case several stages (contact reduction etc) 
are not performed. Check out attached files.

http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4546

- Verlet : 3.18 s
- Bullet : 7.23 s

Original issue reported on code.google.com by erwin.coumans on 12 Jan 2010 at 4:39

Attachments:

GoogleCodeExporter commented 9 years ago
A paper describing above verlet method is attached.

Original comment by erwin.coumans on 13 Jan 2010 at 4:13

Attachments:

GoogleCodeExporter commented 9 years ago
Closing issues that we are not fixing anymore. Our focus is on Bullet 3.x at 
http://github.com/erwincoumans/bullet3

The Bullet 3.x sphere-sphere performance should be excellent by the way.

Original comment by erwin.coumans on 11 Sep 2013 at 12:13