Create a btCollisionObject, add it to the world, serialize the world
http://bulletphysics.org/mediawiki-
1.5.8/index.php/Bullet_binary_serialization
and load the .bullet file.
Original issue reported on code.google.com by erwin.coumans on 12 Feb 2010 at 12:51
Original issue reported on code.google.com by
erwin.coumans
on 12 Feb 2010 at 12:51