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Checker texture in GL_ShapeDrawer is not working correctly in multiple views #342

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Call GL_ShapeDrawer::drawOpenGL from multiple OpenGL contexts with shared 
textures

What is the expected output? What do you see instead?
All contexts should have same texture matrix. Only first context has correctly 
applied texture 
matrix

What version of the product are you using? On what operating system?
r2001, Mac OS X Snow Leopard

Please provide any additional information below.
Attached diff patches this problem. It can be applied on r2001.

Original issue reported on code.google.com by kunc.fi...@gmail.com on 13 Feb 2010 at 10:30

Attachments:

GoogleCodeExporter commented 9 years ago
It has been fixed in latest trunk:
http://code.google.com/p/bullet/source/detail?r=2022

Thanks for the report

Original comment by erwin.coumans on 23 Feb 2010 at 3:11

GoogleCodeExporter commented 9 years ago

Original comment by erwin.coumans on 23 Feb 2010 at 7:06