Closed GoogleCodeExporter closed 9 years ago
Perhaps this is related to this topic?
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=3783
Can you use the latest Bullet svn repo and export your setup to a .bullet file
(http://tinyurl.com/yhefmtr) and attach it?
Thanks a lot,
Erwin
Original comment by erwin.coumans
on 2 Mar 2010 at 9:31
The bug occured in the sio2 game engine on mac os. I can not reproduce the bug
inside
blender. As I just recognized, sio2 uses a modified bullet implementation. I
will try
to figure out if the bug is caused by their modification.
Original comment by jont...@googlemail.com
on 2 Mar 2010 at 10:29
Ok, found the bug. Rotation vector was set by program with invalid values that
caused
bullet to create strange behaviour. Not the fault of bullet.
I don't know why changing the box-box collision code corrected parts of the
strange
behaviour, might be coincidence.
Issue can be closed.
Original comment by jont...@googlemail.com
on 3 Mar 2010 at 5:17
Thanks for the feedback, glad it works for you now.
Original comment by erwin.coumans
on 3 Mar 2010 at 8:51
Original issue reported on code.google.com by
jont...@googlemail.com
on 2 Mar 2010 at 3:20Attachments: