Create a Skeleton class in IECore. Consider the following :
* Crowds
* Procedural animation
* Skinning at rendertime
* Efficient caching
* Import and export from Maya and Houdini
* transforms as arbitrary stacks of primitive operations
And this discussion based on the Dr D Skeleton:
http://groups.google.com/group/cortexdev/browse_frm/thread/688bc2335b365a2f/afb8
56763ecb01de?lnk=gst&q=skeleton#afb856763ecb01de
Original issue reported on code.google.com by andrewk....@gmail.com on 13 Feb 2012 at 6:25
Original issue reported on code.google.com by
andrewk....@gmail.com
on 13 Feb 2012 at 6:25