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Skeleton class in IECore #45

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Create a Skeleton class in IECore. Consider the following :

* Crowds
* Procedural animation
* Skinning at rendertime
* Efficient caching
* Import and export from Maya and Houdini
* transforms as arbitrary stacks of primitive operations

And this discussion based on the Dr D Skeleton:
http://groups.google.com/group/cortexdev/browse_frm/thread/688bc2335b365a2f/afb8
56763ecb01de?lnk=gst&q=skeleton#afb856763ecb01de

Original issue reported on code.google.com by andrewk....@gmail.com on 13 Feb 2012 at 6:25