You can optionally pass a DynamicsWorld pointer to btBulletWorldImporter when
its created and it will then automatically add any loaded Bullet objects to
that Dynamic World, but its deleteAllData func never removes them from this
DynamicsWorld before deleting them.
I've included an SVN patch that fixes this problem.
Original issue reported on code.google.com by cont...@vicariousentertainment.com on 15 Feb 2011 at 1:48
Original issue reported on code.google.com by
cont...@vicariousentertainment.com
on 15 Feb 2011 at 1:48Attachments: