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Rotations in Blender 2.56 have no impact on TriangleMesh objects and no names are exported. #21

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Export from the new bullet blender configurationa .bullet mesh with a 
TriangleMesh collision shape.

What is the expected output? What do you see instead?
New Blender exporter does not export the rotation of a TriangleMesh properly no 
rotation information is exported. Instead the orientation is defaulted and you 
have to make additional rotations to the rigid body inside of the application 
to format things.

What version of the product are you using? On what operating system?
Blender bullet-2.56-trunk-svn35500-Win32-Release
Windows 7
very recent trunk of 2.78

Please provide any additional information below.
I have attached a sample if you export that triangle mesh with any rotational 
settings you will find the .bullet you get is not rotated.
Also names do not seem to be included in exports in this version.

Original issue reported on code.google.com by erwin.coumans on 16 Mar 2011 at 8:44

GoogleCodeExporter commented 9 years ago
Please use the Blender issue tracker next time, this is exclusively for Bullet.

The rotation seems to work just fine. Remember that Blender uses the Z axis for 
UP, so you have to compensate for that. 

Names are not supported yet, I'll see if can can add that soon.

Original comment by erwin.coumans on 16 Mar 2011 at 8:50