code-google-com / opencollada

Automatically exported from code.google.com/p/opencollada
0 stars 0 forks source link

opencollada autorename mesh #162

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.in 3dsmax 2011, select bones and meshes of a character
2.export with opencollada
3.one in assimp viewer and see that mesh (node) are renamed, instead of bones 
that have correct names.

What is the expected output? What do you see instead?

I expeted that mesh names are correct

What version of the product are you using? On what operating system?

3dsmax 2011 64bit on windows 7 64bit with opencollada 1.3.0

Please provide any additional information below.

If possible, please provide a sample file that can be used to reproduce the
problem.

Original issue reported on code.google.com by michele....@gmail.com on 27 May 2011 at 1:51

Attachments: