code-google-com / opencollada

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Wrong Normals #179

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Download ZIP file (.MAX, .DAE and 4 textures)
2. http://www.emandt.net/Altro/Engine/scarecrow.zip (1.6 MB)
3. Open the MAX file
4. Export with OpenCOLLADA (options: triangulate, normals, baked matrices)
5. Import DAE file again in 3DS (Max CRASHES!!!!)

- What version of the product are you using?
Answer: OpenCOLLADA 1.3.1;  Revision: 847M;  Platform: x64

- On what operating system?
Answer: Windows Seven 64bit with 3DS Max 2011 x64

- Please provide any additional information below:
-----------------------------------------
As you can see in DAE file the NORMALS are completly wrong:

<triangles material="_3_-_Default_2" count="288">
  <input semantic="VERTEX" offset="0"/>
  <input semantic="NORMAL" offset="1"/>
  <input semantic="TEXCOORD" offset="2"/>
  <p>0 1232633232 0 1 0 1 9 1232587808...
</triangles>

Original issue reported on code.google.com by eman...@gmail.com on 16 Nov 2011 at 8:27

GoogleCodeExporter commented 9 years ago
Hi, 

Looks like it is a long since this was entered...
Tough, I would be very interested to reproduce your issue.
Could you make the link active again or send me the file ?

Many thanks,
Fabrice.

Original comment by fabrice....@gmail.com on 26 Apr 2012 at 8:28

GoogleCodeExporter commented 9 years ago
The file is avaiable again at the same URL.

Thanks for your answer.

Original comment by eman...@gmail.com on 26 Apr 2012 at 9:28