code-google-com / spacebuildmodelpack

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Military cockpit solid. #12

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. NONE

What should happen? What actually happens?
Cockpit is solid, making it almost impossible to spawn screens inside it.

What version are you using (if SVN give revision number)?
Alpha2.1

Please provide any additional information below.
This should be just modding the phys model a little.

Original issue reported on code.google.com by knutald...@gmail.com on 26 Nov 2007 at 3:17

GoogleCodeExporter commented 9 years ago
We are aware of the issue and work is ongoing to produce a valid physics model.

Original comment by DarthPJB@gmail.com on 26 Nov 2007 at 3:58

GoogleCodeExporter commented 9 years ago

Original comment by DarthPJB@gmail.com on 26 Nov 2007 at 4:00

GoogleCodeExporter commented 9 years ago
Allright. Great work :)

I'll just use the opportunity to add a little suggestion: What if the cockpits 
could 
be wire enabled somehow, so that they have build-in screens? I could have 
helped a 
bit with the LUA.

Original comment by knutald...@gmail.com on 26 Nov 2007 at 4:10

GoogleCodeExporter commented 9 years ago
If the inside of the pod didn't collide from the inside linking a Pod 
Controller to a
Beacon sensor would wok better.
If you link the Wired Beacon Sensor to a linked pod controller instead of a 
laser
pointer or Targeter the Beacon Sensor uses the XYZ coordinates of what you are
looking at, this would be useful for turrets that aim where you look, but as the
Inside of the cockpit collides the coordinates of what you are looking at are 
in the
cockpit, which would make it shoot at you.

Original comment by richard....@gmail.com on 19 Dec 2007 at 2:57